Using gamification to inspire new citizen science volunteers

Author:

Bowser Anne1,Hansen Derek2,He Yurong1,Boston Carol1,Reid Matthew3,Gunnell Logan2,Preece Jennifer1

Affiliation:

1. University of Maryland, College Park, MD

2. Brigham Young University, Provo, UT

3. Pariveda Solutions, Dallas, TX

Funder

Division of Social and Economic Sciences

Publisher

ACM

Reference27 articles.

1. Likert Scales and data analysis;Allen I. E.;Quality Progress,2007

2. Gamification and the Internet: Experts Expect Game Layers to Expand in the Future, with Positive and Negative Results

3. Prototyping in PLACE

4. Bonney R. Ballard H. Jordan R. McCallie E. Phillips T. Shirk J. & Wilderman C. C. Public participation in scientific research: Defining the field and assessing its potential for informal science education. A CAISE Inquiry Group Report. (2009). Bonney R. Ballard H. Jordan R. McCallie E. Phillips T. Shirk J. & Wilderman C. C. Public participation in scientific research: Defining the field and assessing its potential for informal science education. A CAISE Inquiry Group Report. (2009).

5. Using thematic analysis in psychology

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