Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social Motivations

Author:

Poeller Susanne1ORCID,Baumann Nicola2ORCID,Mandryk Regan L.3ORCID

Affiliation:

1. Utrecht University, Netherlands

2. University of Trier, Germany

3. University of Victoria, Canada

Publisher

ACM

Reference76 articles.

1. The effects of Avatars’ Gender and Appearance on Social Behavior in Online 3D Virtual Worlds

2. Jaime Banks and Nicholas D. Bowman. 2013. Close intimate playthings? Understanding player-avatar relationships as a function of attachment, agency, and intimacy. AoIR Selected Papers of Internet Research (2013). https://spir.aoir.org/ojs/index.php/spir/article/view/8498

3. Toward a relational matrix model of avatar-mediated interactions.

4. The Impact of Body Emphasizing Video Games on Body Image Concerns in Men and Women

5. Hearts, clubs, diamonds, spades: Players who suit MUDs;Bartle Richard;Journal of MUD research,1996

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