The Gang’s All Here: How People Used Games to cope with COVID19 Quarantine
Author:
Affiliation:
1. Computational Media UC Santa Cruz, United States
2. Khoury College of Computer Sciences Northeastern University, United States
3. Computational Media University of California at Santa Cruz, United States
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3411764.3445072
Reference62 articles.
1. Kendall Baker. 2020. NASCAR leads the virtual sports charge amid coronavirus outbreak. https://www.axios.com/coronavirus-virtual-sports-nascar-video-games-a25392ae-8ee6-4739-bdc3-2514b85562dd.html Kendall Baker. 2020. NASCAR leads the virtual sports charge amid coronavirus outbreak. https://www.axios.com/coronavirus-virtual-sports-nascar-video-games-a25392ae-8ee6-4739-bdc3-2514b85562dd.html
2. Matthew Ball. 2020. The Impact of COVID-19 on Video Gaming and Our Virtual Lives. https://www.matthewball.vc/all/covidgames Matthew Ball. 2020. The Impact of COVID-19 on Video Gaming and Our Virtual Lives. https://www.matthewball.vc/all/covidgames
3. Can You See the Real Me? Activation and Expression of the "True Self" on the Internet
4. Group Interactions in Location-Based Gaming
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