An agent-based approach to automated game testing: an experience report

Author:

Prasetya I. S. W. B.1,Pastor Ricós Fernando2,Kifetew Fitsum Meshesha3,Prandi Davide3,Shirzadehhajimahmood Samira1,Vos Tanja E. J.4,Paska Premysl5,Hovorka Karel5,Ferdous Raihana3,Susi Angelo3,Davidson Joseph5

Affiliation:

1. Utrecht University, Netherlands

2. Universitat Politècnica de València, Spain

3. Fondazione Bruno Kessler, Italy

4. Open Universiteit, Netherlands / Universitat Politècnica de València, Spain

5. GoodAI, Czechia

Funder

H2020 Leadership in Enabling and Industrial Technologies

Publisher

ACM

Reference17 articles.

1. Automated Video Game Testing Using Synthetic and Human-Like Agents;Ariyurek Sinan;IEEE Transactions on Games.,2019

2. Rafael H Bordini , Jomi Fred Hübner, and Michael Wooldridge . 2007 . Programming multi-agent systems in AgentSpeak using Jason. 8, John Wiley & Sons . Rafael H Bordini, Jomi Fred Hübner, and Michael Wooldridge. 2007. Programming multi-agent systems in AgentSpeak using Jason. 8, John Wiley & Sons.

3. K Mani Chandy and Jayadev Misra . 1988. Parallel Program Design: A Foundation . Addison-Wesley . K Mani Chandy and Jayadev Misra. 1988. Parallel Program Design: A Foundation. Addison-Wesley.

4. Automatic functional test generation using the extended finite state machine model

5. Mehdi Dastani . 2008. 2APL: a practical agent programming language. Autonomous agents and multi-agent systems, 16, 3 ( 2008 ). Mehdi Dastani. 2008. 2APL: a practical agent programming language. Autonomous agents and multi-agent systems, 16, 3 (2008).

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