Affiliation:
1. Image Synthesis Group, Trinity College Dublin
Abstract
Level of Detail (LOD) techniques for real-time rendering and related perceptual issues have received a lot of attention in recent years. Researchers have also begun to look at the issue of perceptually adaptive techniques for plausible physical simulations. In this article, we are particularly interested in the problem of realistic collision simulation in scenes where large numbers of objects are colliding and processing must occur in real-time. An interruptible and therefore degradable collision-handling mechanism is used and the perceptual impact of this degradation is explored. We look for ways in which we can optimize the realism of such simulations and describe a series of psychophysical experiments that investigate different factors affecting collision perception, including eccentricity, separation, distractors, causality, and accuracy of physical response. Finally, strategies for incorporating these factors into a perceptually adaptive real-time simulation of large numbers of visually similar objects are presented.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Reference33 articles.
1. Beitrage zur kentniss des indirekten sehens (i): Untersuchungen uber den raumsinn der retina;AUBERT H.;Arch. Ophthamology,1857
2. Object permanence in five-month-old infants;BAILLARGEON R.;Cognition,1985
3. Plausible Motion Simulation for Computer Graphics Animation
4. A short-range process in apparent motion;BRADDICK O.;Vision Res.,1974
5. Simulation levels of detail for real-time animation;CARLSON D.;Proceedings of Graphics Interface,1997
Cited by
37 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. ViCMA: Visual Control of Multibody Animations;SIGGRAPH Asia 2023 Conference Papers;2023-12-10
2. Towards Better User Studies in Computer Graphics and Vision;Foundations and Trends® in Computer Graphics and Vision;2023
3. Improving Reliability of Virtual Collision Responses;Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems;2020-04-21
4. Perception of collisions between virtual characters;Computer Animation and Virtual Worlds;2016-09-20
5. Event Recognition—Biological;Visual Perception from a Computer Graphics Perspective;2016-04-19