On the Role of Materials Experience for Novel Interactions with Digital Representations of Historical Pop-up and Movable Books

Author:

Elkhuizen Willemijn S.1ORCID,Love Jeff1ORCID,Parisi Stefano1ORCID,Karana Elvin1ORCID

Affiliation:

1. Industrial Design Engineering, Delft University of Technology, Netherlands

Funder

KB - National Library of The Netherlands

Publisher

ACM

Reference131 articles.

1. Access Smithsonian MuseWeb and Institute for Human Centered Design. 2020. Inclusive Digital Interactives: Best practices and research. Smithsonian Institution Washington D.C. USA. 407 pages. https://access.si.edu/sites/default/files/inclusive-digital-interactives-best-practices-research.pdf

2. Petrus Apianus and Michael Ostendorfer. 1540. Astronomicum Caesareum. Georg and Petrus Apianus Ingolstadt Bavaria.

3. Prototyping materials experience: Towards a shared understanding of underdeveloped smart material composites;Barati B.;International Journal of Design,2019

4. N.S. Baron. 2015. "It’s Not a Book": The Physical Side of Reading. In The Fate of Reading in a Digital World. Oxford University Press, Oxford, UK, Chapter 7, 131–156.

5. Augmented Reality in a Public Space: The Natural History Museum, London

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