A Living Framework for Understanding Cooperative Games

Author:

Pais Pedro1ORCID,Gonçalves David2ORCID,Reis Daniel3ORCID,Godinho João Cadete Nunes1ORCID,Morais João Filipe1ORCID,Piçarra Manuel2ORCID,Trindade Pedro4ORCID,Alexandrovsky Dmitry5ORCID,Gerling Kathrin6ORCID,Guerreiro João2ORCID,Rodrigues André7ORCID

Affiliation:

1. LASIGE, Faculdade de Ciências, Universidade de Lisboa, Lisboa, Portugal, Portugal

2. LASIGE, Faculdade de Ciências, Universidade de Lisboa, Portugal

3. LASIGE, Faculdade de Ciências da Universidade de Lisboa, Portugal

4. LASIGE, Faculdade de Ciências, Universidade de Lisboa, Lisbon, Portugal, Portugal

5. HCI and Accessibility, KIT, Germany

6. Human-Computer Interaction and Accessibility, KIT, Germany

7. LASIGE, Universidade de Lisboa, Portugal

Funder

Fundação para a Ciência e Tecnologia

Publisher

ACM

Reference84 articles.

1. Espen J. Aarseth, Solveig Marie Smedstad, and Lise Sunnanå. 2003. A multi-dimensional typology of games. In DiGRA ’03 - Proceedings of the 2003 DiGRA International Conference: Level Up. Digital Games Research Association (DiGRA), Netherlands, 48–53.

2. Playing to Wait

3. ArenaNet. 2012. Guild Wars 2. Digital game [Windows]. https://store.steampowered.com/app/1284210/Guild_Wars_2/

4. Pattern Language for Game Design

5. Asteroid Base. 2015. Lovers in a Dangerous Spacetime. Digital game [Windows]. https://www.loversinadangerousspacetime.com/

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