GDOM: An Immersive Experience of Intangible Heritage through Spatial Storytelling

Author:

Kocaturk Tuba1,Mazza Domenico2,McKinnon Malcolm3,Kaljevic Sofija2

Affiliation:

1. Deakin University, School of Architecture & Built Environment

2. Deakin University, School of the Built Environment

3. Reckless Eye Productions

Abstract

This paper presents the design, development, and evaluation of GDOM (Geelong Digital Outdoor Museum) application that integrates intangible heritage stories into places of public significance through a 3D virtual immersive environment. The project makes an important contribution to community-centered intangible heritage, while bridging the gap between theory and practice of location-based, non-linear storytelling. Research by Design methodology has been adopted to integrate highly cross-disciplinary insights into the creation, reproduction, and evaluation of a tangible application. A web-based 360° panoramic image viewer platform has been utilised to design and curate an interactive heritage experience, by spatially linking stories (content) to specific locations. The key innovation is the location-based, non-linear and spatial storytelling inside a 3D immersive virtual space where users have the opportunity to interact with intangible heritage stories. GDOM application opened up new opportunities to connect people with intangible heritage to facilitate new forms of environmental knowing, spatial and cultural understanding, and the creation of a sense of place. An in-depth evaluation of GDOM, with both expert and non-expert user groups, confirmed the GDOM application as an effective tool to experience intangible heritage to facilitate better understanding of places compared to a physical experience of heritage in a museum. Potential context of application with immediate benefits have been reported as education and cultural tourism sectors.

Funder

City of Greater Geelong through the Arts & Culture Arts Industry Commissions

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Information Systems,Conservation

Reference38 articles.

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2. Sotto voce

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5. Media studies, mobile augmented reality, and interaction design

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