Affiliation:
1. Department of Computer Science, MS 4A5, George Mason Univeristy, Fairfax, VA
Abstract
Being able to model contention for software resources (e.g., a critical section or database lock) is paramount to building performance models that capture all aspects of the delay encountered by a process as it executes. Several methods have been offered for dealing with software contention and with message blocking in client-server systems. We present in this paper a simple, straightforward, easy to understand and implement, approach to modeling software contention using queuing networks. The approach consists of a two-level iterative process. Two queuing networks are considered: one represents software resources and the other hardware resources. Multiclass models are allowed and both open and closed queuing networks can be used at the software layer. Any solution technique----exact or approximate--can be used at any of the levels. This technique falls in the general nature of fixed-point approximate models and is similar in nature to other approaches. The main difference lies in its simplicity.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Networks and Communications,Hardware and Architecture,Software
Cited by
8 articles.
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