Real-time Approximation of Photometric Polygonal Lights
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Published:2020-04-18
Issue:1
Volume:3
Page:1-18
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ISSN:2577-6193
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Container-title:Proceedings of the ACM on Computer Graphics and Interactive Techniques
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language:en
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Short-container-title:Proc. ACM Comput. Graph. Interact. Tech.
Author:
Luksch Christian1,
Prost Lukas2,
Wimmer Michael3
Affiliation:
1. VRVis Research Center
2. rmDATA
3. TU Wien
Abstract
We present a real-time rendering technique for photometric polygonal lights. Our method uses a numerical integration technique based on a triangulation to calculate noise-free diffuse shading. We include a dynamic point in the triangulation that provides a continuous near-field illumination resembling the shape of the light emitter and its characteristics. We evaluate the accuracy of our approach with a diverse selection of photometric measurement data sets in a comprehensive benchmark framework. Furthermore, we provide an extension for specular reflection on surfaces with arbitrary roughness that facilitates the use of existing real-time shading techniques. Our technique is easy to integrate into real-time rendering systems and extends the range of possible applications with photometric area lights.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design,Computer Science Applications
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