Multi-Device Storyboards for Cinematic Narratives in VR

Author:

Henrikson Rorik1,Araujo Bruno1,Chevalier Fanny2,Singh Karan1,Balakrishnan Ravin1

Affiliation:

1. University of Toronto, Toronto, ON, Canada

2. Inria & University of Toronto, Lille, France

Publisher

ACM

Reference41 articles.

1. Akiduki H. Nishiike S. Watanabe H. Matsuoka K. Kubo T. and Takeda N. 2003. Visual-vestibular conflict induced by virtual reality in humans. Neuroscience letters 340(3) 197--200. 10.1016/S0304-3940(03)00098-3 Akiduki H. Nishiike S. Watanabe H. Matsuoka K. Kubo T. and Takeda N. 2003. Visual-vestibular conflict induced by virtual reality in humans. Neuroscience letters 340(3) 197--200. 10.1016/S0304-3940(03)00098-3

2. ILoveSketch

3. Bishop B. 2015. Inside Industrial Light & Magic's secret Star Wars VR lab. Retrieved: January 2016 from http://www.theverge.com/2015/8/13/9131805/ilm-ilmxlabinterview-virtual-reality-star-wars-movies Bishop B. 2015. Inside Industrial Light & Magic's secret Star Wars VR lab. Retrieved: January 2016 from http://www.theverge.com/2015/8/13/9131805/ilm-ilmxlabinterview-virtual-reality-star-wars-movies

4. Designing animal habitats within an immersive VE

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