Evaluation of Eye Tracking Signal Quality for Virtual Reality Applications: A Case Study in the Meta Quest Pro
Author:
Affiliation:
1. Department of Computer Science, Texas State University, United States
Funder
National Science Foundation
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3649902.3653347
Reference33 articles.
1. An Assessment of the Eye Tracking Signal Quality Captured in the HoloLens 2
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3. Gary Bente, Felix Eschenburg, and Nicole. C. Krämer. 2007. Virtual Gaze. A Pilot Study on the Effects of Computer Simulated Gaze in Avatar-Based Conversations. In Virtual Reality, Randall Shumaker (Ed.). Springer Berlin Heidelberg, Berlin, Heidelberg, 185–194.
4. Advantages of eye-gaze over head-gaze-based selection in virtual and augmented reality under varying field of views
5. Pieter Blignaut and Daniël Wium. 2014. Eye-tracking data quality as affected by ethnicity and experimental design. Behavior Research Methods 46, 1 (01 Mar 2014), 67–80.
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