Evaluation of Eye Tracking Signal Quality for Virtual Reality Applications: A Case Study in the Meta Quest Pro

Author:

Aziz Samantha1ORCID,Lohr Dillon J1ORCID,Friedman Lee1ORCID,Komogortsev Oleg1ORCID

Affiliation:

1. Department of Computer Science, Texas State University, United States

Funder

National Science Foundation

Publisher

ACM

Reference33 articles.

1. An Assessment of the Eye Tracking Signal Quality Captured in the HoloLens 2

2. SynchronEyes: A Novel, Paired Data Set of Eye Movements Recorded Simultaneously with Remote and Wearable Eye-Tracking Devices

3. Gary Bente, Felix Eschenburg, and Nicole. C. Krämer. 2007. Virtual Gaze. A Pilot Study on the Effects of Computer Simulated Gaze in Avatar-Based Conversations. In Virtual Reality, Randall Shumaker (Ed.). Springer Berlin Heidelberg, Berlin, Heidelberg, 185–194.

4. Advantages of eye-gaze over head-gaze-based selection in virtual and augmented reality under varying field of views

5. Pieter Blignaut and Daniël Wium. 2014. Eye-tracking data quality as affected by ethnicity and experimental design. Behavior Research Methods 46, 1 (01 Mar 2014), 67–80.

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