Game accessibility: Adaptation of a digital escape room game to improve spatial cognitive skills on blind people

Author:

Coronado Angelo1ORCID,Carvalho Sergio1ORCID,Berretta Luciana1ORCID

Affiliation:

1. UFG, Brazil

Publisher

ACM

Reference35 articles.

1. Design Guidelines for Audio–Haptic Immersive Applications for People with Visual Disabilities

2. Playing Blind

3. Maria  CC Araújo , Agebson  R Façanha , Ticianne  GR Darin , Jaime Sánchez , Rossana  MC Andrade , and Windson Viana . 2017 . Mobile audio games accessibility evaluation for users who are blind. In Universal Access in Human–Computer Interaction . Designing Novel Interactions: 11th International Conference, UAHCI 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9–14, 2017, Proceedings, Part II 11 . Springer, 242–259. Maria CC Araújo, Agebson R Façanha, Ticianne GR Darin, Jaime Sánchez, Rossana MC Andrade, and Windson Viana. 2017. Mobile audio games accessibility evaluation for users who are blind. In Universal Access in Human–Computer Interaction. Designing Novel Interactions: 11th International Conference, UAHCI 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9–14, 2017, Proceedings, Part II 11. Springer, 242–259.

4. Navigational audio games: an effective approach toward improving spatial contextual learning for blind people

5. Multimodality by electronic games as assistive technology for visual disabilities

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