A Pedagogical Virtual Reality Environment for Children in Early Childhood Education

Author:

de Oliveira Raquel E M1ORCID,Ferreira Lorran R.1ORCID,de Oliveira Jauvane C.1ORCID

Affiliation:

1. Mathematical and Computational Methods Department, National Laboratory for Scientific Computing, Brazil

Publisher

ACM

Reference29 articles.

1. Jeremy Bailenson . 2018. Experience on demand: What virtual reality is, how it works, and what it can do . WW Norton & Company . Jeremy Bailenson. 2018. Experience on demand: What virtual reality is, how it works, and what it can do. WW Norton & Company.

2. Jeffrey  M Beaubien and David  P Baker . 2017. The use of simulation for training teamwork skills in health care: how low can you go?Simulation in Aviation Training ( 2017 ), 445–450. Jeffrey M Beaubien and David P Baker. 2017. The use of simulation for training teamwork skills in health care: how low can you go?Simulation in Aviation Training (2017), 445–450.

3. Ajay Karthic B Gopinath Bharathi and Conrad  S Tucker . 2015 . Investigating the impact of interactive immersive virtual reality environments in enhancing task performance in online engineering design activities . In International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, Vol. 57106 . American Society of Mechanical Engineers, V003T04A004. Ajay Karthic B Gopinath Bharathi and Conrad S Tucker. 2015. Investigating the impact of interactive immersive virtual reality environments in enhancing task performance in online engineering design activities. In International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, Vol. 57106. American Society of Mechanical Engineers, V003T04A004.

4. Mads  T Bonde , Guido Makransky , Jakob Wandall , Mette  V Larsen , Mikkel Morsing , Hanne Jarmer , and Morten  OA Sommer . 2014. Improving biotech education through gamified laboratory simulations. Nature biotechnology 32, 7 ( 2014 ), 694–697. Mads T Bonde, Guido Makransky, Jakob Wandall, Mette V Larsen, Mikkel Morsing, Hanne Jarmer, and Morten OA Sommer. 2014. Improving biotech education through gamified laboratory simulations. Nature biotechnology 32, 7 (2014), 694–697.

5. Rhonda Christensen and Gerald Knezek . 2016 . Blending formal and informal learning through an online immersive game environment: contrasts in interactions by middle school boys and girls . In Society for Information Technology & Teacher Education International Conference. Association for the Advancement of Computing in Education (AACE), 535–540 . Rhonda Christensen and Gerald Knezek. 2016. Blending formal and informal learning through an online immersive game environment: contrasts in interactions by middle school boys and girls. In Society for Information Technology & Teacher Education International Conference. Association for the Advancement of Computing in Education (AACE), 535–540.

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