1. Gamification Using a Choose-Your-Own-Adventure Type Platform to Augment Learning and Facilitate Student Engagement in Marketing Education;Bechkoff Jennifer;Journal for advancement of Marketing Education,2019
2. Tom Chothia , Sam Holdcroft , Andreea-Ina Radu , and Richard J Thomas . 2017 . Jail, hero or drug lord? Turning a cyber security course into an 11 week choose your own adventure story . In 2017 USENIX Workshop on Advances in Security Education ({ASE} 17) . USENIX Association, Berkeley, CA, United States. Tom Chothia, Sam Holdcroft, Andreea-Ina Radu, and Richard J Thomas. 2017. Jail, hero or drug lord? Turning a cyber security course into an 11 week choose your own adventure story. In 2017 USENIX Workshop on Advances in Security Education ({ASE} 17). USENIX Association, Berkeley, CA, United States.
3. What My Little Pony Can Teach Us About Interest-Driven Learning
4. Are games effective learning tools? A review of educational games;Freitas Sara De;Journal of Educational Technology & Society,2018
5. From game design elements to gamefulness