Volumetric clouds in the VR movie, Allumette

Author:

Penney Devon1

Affiliation:

1. Penrose Studios

Publisher

ACM

Reference13 articles.

1. Barre-Brisebois C. and Bouchard M. 2011. Approximating translucency for a fast cheap and convincing subsurface-scattering look. In Game developers conference vol. 6. Barre-Brisebois C. and Bouchard M. 2011. Approximating translucency for a fast cheap and convincing subsurface-scattering look. In Game developers conference vol. 6.

2. Rendering volumes with microvoxels

3. Everitt C. 2001. Interactive order-independent transparency. White paper nVIDIA 2 6 7. Everitt C. 2001. Interactive order-independent transparency. White paper nVIDIA 2 6 7.

4. Sphere tracing: a geometric method for the antialiased ray tracing of implicit surfaces

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Atmospheric cloud modeling methods in computer graphics: A review, trends, taxonomy, and future directions;Journal of King Saud University - Computer and Information Sciences;2020-11

2. Building an animation pipeline for VR stories;ACM SIGGRAPH 2017 Talks;2017-07-30

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