1. Barre-Brisebois C. and Bouchard M. 2011. Approximating translucency for a fast cheap and convincing subsurface-scattering look. In Game developers conference vol. 6. Barre-Brisebois C. and Bouchard M. 2011. Approximating translucency for a fast cheap and convincing subsurface-scattering look. In Game developers conference vol. 6.
2. Rendering volumes with microvoxels
3. Everitt C. 2001. Interactive order-independent transparency. White paper nVIDIA 2 6 7. Everitt C. 2001. Interactive order-independent transparency. White paper nVIDIA 2 6 7.
4. Sphere tracing: a geometric method for the antialiased ray tracing of implicit surfaces