ISOSRF—an algorithm for plotting Iso-valued surfaces of a function of three variables

Author:

Wright Thomas1,Humbrecht John2

Affiliation:

1. ISSCO, 4186 Sorrento Valley Blvd., San Diego, California

2. The National Center for Atomspheric Research, PO Box 3000, Boulder, Colorado

Abstract

Given a three-dimensional array containing values of a function of three variables, the algorithm presented here draws an approximation of the surface or surfaces where the function attains a specified value. This is done by contouring two-dimensional subsets of the three-dimensional array and suppressing the invisible parts of the contours. The union of all the contour line parts approximates the desired surface. The suppression of the invisible lines is the most complicated part of the algorithm and is done by forming a silhouette of the processed subset of the array and testing lines against this structure.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,General Computer Science

Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Topological considerations in isosurface generation;ACM Transactions on Graphics;1994-10

2. Volumetric Visualization Techniques;State of the Art in Computer Graphics;1991

3. Topological considerations in isosurface generation extended abstract;ACM SIGGRAPH Computer Graphics;1990-11

4. Reconstructing 3D Objects from Cross-Sections;Computation of Curves and Surfaces;1990

5. Design notes on a single board multiprocessor for real-time contour surface display generation;Computers & Graphics;1988-01

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