Affiliation:
1. Computer Graphics Laboratory, New York Institute of Technology, Old Westbury, New York
Abstract
The appearance of raster-scan renderings of polyhedral approximations to curved surfaces can be enhanced greatly by shading them in a manner that varies smoothly across each polygon and which matches the correct shade at each vertex. Henri Gouraud and Bui Tuong-Phong have previously described two methods of computing such shading functions. While the computations in Gouraud's method are quite quick to perform, the renderings produced often exhibit pronounced Mach bands, and animated sequences tend to have annoying fluctuations in intensity. Phong's method tries to cure these problems, but is much more expensive computationally. We will show a new, faster method of computing Phong shading, and discuss the relationship of this method to Gouraud shading. We will also exhibit representatives of a class of surfaces for which Phong shading surprisingly produces worse Mach bands than Gouraud shading.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design,General Computer Science
Reference3 articles.
1. Models of light reflection for computer synthesized pictures
2. Computer Display of Curved Surfaces by Henri Gouraud Department of Computer Science University of Utah UTEC-CSc-71-113 June 1971. Computer Display of Curved Surfaces by Henri Gouraud Department of Computer Science University of Utah UTEC-CSc-71-113 June 1971.
3. Illumination for computer-generated images by Bui Tuong-Phong Department of Computer Science University of Utah UTEC-CSc-73-129 July 1973. Illumination for computer-generated images by Bui Tuong-Phong Department of Computer Science University of Utah UTEC-CSc-73-129 July 1973.
Cited by
13 articles.
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