Immersive Virtual Reality for Older Adults

Author:

Abeele Vero Vanden1,Schraepen Brenda2,Huygelier Hanne2,Gillebert Celine2,Gerling Kathrin1,Van Ee Raymond3

Affiliation:

1. KU Leuven, Department of Computer Science, Leuven, Belgium

2. KU Leuven, Department of Brain and Cognition, Leuven, Belgium

3. KU Leuven, Department of Brain and Cognition, Radboud University, Donders Institute for Brain, Cognition and Behavior, Tiensestraat, Leuven, Belgium

Abstract

Despite the proliferation of research on immersive virtual reality (IVR) technologies for older adults, comprehensive guidelines on designing immersive and engaging VR for older adults remain sparse. Therefore, we first compounded 67 guidelines based on published literature. Next, to empirically ground these design recommendations, we provided 37 older adults of diverse ages, education levels, and cognitive abilities with a first VR experience. Analyzing interviews with the 37 older adults via the Laddering method, we found that they generally reported positive experiences with their first VR exposure. With these deepened insights, we reflect on, nuance, and contextualize existing design guidelines, and formulate points to bear in mind when designing accessible and engaging VR experiences for older persons.

Funder

Flemish Fund for Scientific Research - FWO

Flemish Fund for Scientific Research - FWO Odysseuss Grant

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Science Applications,Human-Computer Interaction

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