The Impact of the Order of Vicarious and Self Experiences in a VR Environment on Self-Efficacy
Author:
Affiliation:
1. Brain Science Institute, Tamagawa University, Japan
Funder
Moonshot Research and Development Program
Publisher
ACM
Reference8 articles.
1. Self-efficacy: Toward a unifying theory of behavioral change.
2. Increasing Academic Self-Efficacy in Statistics With a Live Vicarious Experience Presentation
3. Self-confidence and sports performance;Feltz L;Studies,2007
4. The Sources of Self-Efficacy
5. Mediated-Timescale Learning: Manipulating Timescales in Virtual Reality to Improve Real-World Tennis Forehand Volley
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1. Implementation of a Virtual Success Experience System with Difficulty Adjustment for Enhancing Self-Efficacy;2024 IEEE/SICE International Symposium on System Integration (SII);2024-01-08
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