SpongeCake: A Layered Microflake Surface Appearance Model

Author:

Wang Beibei1ORCID,Jin Wenhua2ORCID,Hašan Miloš3ORCID,Yan Ling-Qi4ORCID

Affiliation:

1. Nankai University and Nanjing University of Science and Technology, Tianjin, China

2. School of Computer Science and Engineering, Nanjing University of Science and Technology, Nanjing, Jiangsu

3. Adobe Research, San Jose, CA

4. University of California, Santa Barbara, CA

Abstract

In this article, we propose SpongeCake: A layered BSDF model where each layer is a volumetric scattering medium, defined using microflake or other phase functions. We omit any reflecting and refracting interfaces between the layers. The first advantage of this formulation is that an exact and analytic solution for single scattering, regardless of the number of volumetric layers, can be derived. We propose to approximate multiple scattering by an additional single-scattering lobe with modified parameters and a Lambertian lobe. We use a parameter mapping neural network to find the parameters of the newly added lobes to closely approximate the multiple scattering effect. Despite the absence of layer interfaces, we demonstrate that many common material effects can be achieved with layers of SGGX microflake and other volumes with appropriate parameters. A normal mapping effect can also be achieved through mapping of microflake orientations, which avoids artifacts common in standard normal maps. Thanks to the analytical formulation, our model is very fast to evaluate and sample. Through various parameter settings, our model is able to handle many types of materials, like plastics, wood, cloth, and so on, opening a number of practical applications.

Funder

National Natural Science Foundation of China

Adobe, Dimension 5 and XVerse

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference47 articles.

1. A microfacet-based BRDF generator

2. An inverse method for the exploration of layered material appearance

3. Efficient rendering of layered materials using an atomic decomposition with statistical operators

4. Brent Burley. 2015. Physically Based Shading in Theory and Practice - Extending the Disney BRDF to a BSDF with Integrated Subsurface Scattering. (2015). Retrieved from http://blog.selfshadow.com/publications/s2015-shading-course/.

5. S. Chandrasekhar. 1960. Radiative transfer.

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