Paralympic VR Game
Author:
Affiliation:
1. Faculdade de Ciências e Tecnologia, Universidade Nova de Lisboa, Caparica, Portugal
Funder
FCT/MCTES
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3290607.3312938
Reference8 articles.
1. Iris Gonzalez. 2018. IMG Studio Develops First VR Basketball Game for Paralympic Sports. https://www.startupssanantonio.com/img-studio-develops-first-vr-basketball-game-for-adaptive-paralympic-sports/ Accessed: 16 Aug. 2018. Iris Gonzalez. 2018. IMG Studio Develops First VR Basketball Game for Paralympic Sports. https://www.startupssanantonio.com/img-studio-develops-first-vr-basketball-game-for-adaptive-paralympic-sports/ Accessed: 16 Aug. 2018.
2. Seven League Boots: A New Metaphor for Augmented Locomotion through Moderately Large Scale Immersive Virtual Environments
3. Robert S Kennedy Julie M Drexler Daniel E Compton Kay M Stanney D Susan Lanham and Deborah L Harm. 2003. Configural Scoring of Simulator Sickness Cybersickness and Space Adaptation Syndrome: Similarities and Differences. Virtual and adaptive environments: Applications implications and human performance issues (2003) 247. Robert S Kennedy Julie M Drexler Daniel E Compton Kay M Stanney D Susan Lanham and Deborah L Harm. 2003. Configural Scoring of Simulator Sickness Cybersickness and Space Adaptation Syndrome: Similarities and Differences. Virtual and adaptive environments: Applications implications and human performance issues (2003) 247.
4. Robert S Kennedy Norman E Lane Kevin S Berbaum and Michael G Lilienthal. 1993. Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness. The international journal of aviation psychology 3 3 (1993) 203--220. Robert S Kennedy Norman E Lane Kevin S Berbaum and Michael G Lilienthal. 1993. Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness. The international journal of aviation psychology 3 3 (1993) 203--220.
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