Guidelines for Combining Storytelling and Gamification
Author:
Affiliation:
1. University of Porto & Madeira Interactive Technologies Institute, Funchal, Madeira Island, Portugal
Funder
ARDITI
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3290607.3308462
Reference12 articles.
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2. Sebastian Deterding Dan Dixon Rilla Khaled and Lennart Nacke. 2011. From Game Design Elements to Gamefulness: Defining "Gamification." Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments ACM 9--15. 10.1145/2181037.2181040 Sebastian Deterding Dan Dixon Rilla Khaled and Lennart Nacke. 2011. From Game Design Elements to Gamefulness: Defining "Gamification." Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments ACM 9--15. 10.1145/2181037.2181040
3. John H. Falk. 2009. Identity and the Museum Visitor Experience. Routledge Walnut Creek Calif. John H. Falk. 2009. Identity and the Museum Visitor Experience. Routledge Walnut Creek Calif.
4. Eilean Hooper-Greenhill. 2001. Communication and communities in the post-museum: from metanarratives to constructed knowledge. University of Leicester Copenhagen Denmark. Eilean Hooper-Greenhill. 2001. Communication and communities in the post-museum: from metanarratives to constructed knowledge. University of Leicester Copenhagen Denmark.
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