Participatory design

Author:

Oswal Sushil K.1

Affiliation:

1. University of Washington, Tacoma

Abstract

Scholars conducting analytical research in multimodal interaction design have not paid enough attention to the use of disabled participants in their work. In this column I argue that participatory action research with these users is overdue for the sake of building a culture of accessible designs. Working on a larger project on participatory design for a book, this commentary records my initial thoughts on how participation by disabled users needs to be central to the overall production cycle. I begin with the premise that each disabled user participates in this multimodal discourse from an entirely different vantage point shaped by their social, physical, and artistic experiences. It also emphasizes that each user interacts with multimodality differently depending upon the body they have, the adaptive technology they employ, and the uses they have for multimodality.

Publisher

Association for Computing Machinery (ACM)

Subject

General Arts and Humanities

Reference22 articles.

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2. Symmetry of ignorance, social creativity, and meta-design

3. Fischer G. (2001). User modeling in human--computer interaction. User modeling and user-adapted interaction 11(1-2) 65--86. 10.1023/A:1011145532042 Fischer G. (2001). User modeling in human--computer interaction. User modeling and user-adapted interaction 11(1-2) 65--86. 10.1023/A:1011145532042

4. Johnson R. R. (1998). User-centered technology: A rhetorical theory for computers and other mundane artifacts. Albany: State University of New York Press. Johnson R. R. (1998). User-centered technology: A rhetorical theory for computers and other mundane artifacts . Albany: State University of New York Press.

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