Affiliation:
1. Yahoo, Tokyo, Japan
2. Yahoo, Chiyoda-ku, Japan
3. Simon Fraser University, Vancouver, Canada
4. Meiji University, Tokyo, Japan
Abstract
Models of lassoing time to select multiple square icons exist, but realistic lasso tasks also typically involve encircling non-rectangular objects. Thus, it is unclear if we can apply existing models to such conditions where, e.g., the width of the path that users want to steer through changes dynamically or step-wise. In this work, we conducted two experiments where the objects were non-rectangular, with path widths that narrowed or widened, smoothly or step-wise. The results showed that the baseline models for pen-steering movements (the steering and crossing law models) fitted the timing data well, but also that segmenting width-changing areas led to significant improvements. Our work enables the modeling of novel UIs requiring continuous strokes, e.g., for grouping icons.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)
Cited by
1 articles.
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1. The Effect of Latency on Movement Time in Path-steering;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11