Présence et incarnation dans les jeux sérieux : Une revue de la littérature

Author:

Basille Anthony1ORCID,Lavoué Élise1ORCID,Serna Audrey2ORCID

Affiliation:

1. Univ Lyon, Université Jean Moulin Lyon 3, iaelyon school of Management, CNRS, INSA Lyon, UCBL, LIRIS, UMR5205, F-69008, France

2. Univ Lyon, INSA Lyon, CNRS, UCBL, LIRIS, UMR5205, F-69621, France

Funder

LabEx ASLAN

Publisher

ACM

Reference79 articles.

1. Panagiotis Apostolellis and Doug A. Bowman. 2016. Audience involvement and agency in digital games: Effects on learning game experience and social presence. 299-310. https://doi.org/10.1145/2930674.2930700 10.1145/2930674.2930700

2. Panagiotis Apostolellis and Doug A. Bowman. 2016. Audience involvement and agency in digital games: Effects on learning game experience and social presence. 299-310. https://doi.org/10.1145/2930674.2930700

3. Christine  M. Bachen , Pedro Hernández-Ramos , Chad Raphael , and Amanda Waldron . 2016. How do presence, flow, and character identification affect players ’ empathy and interest in learning from a serious computer game?Computers in Human Behavior 64 ( 2016 ), 77–87. https://doi.org/10.1016/j.chb.2016.06.043 10.1016/j.chb.2016.06.043 Christine M. Bachen, Pedro Hernández-Ramos, Chad Raphael, and Amanda Waldron. 2016. How do presence, flow, and character identification affect players’ empathy and interest in learning from a serious computer game?Computers in Human Behavior 64 (2016), 77–87. https://doi.org/10.1016/j.chb.2016.06.043

4. Thomas Baumgartner , Dominique Speck , Denise Wettstein , Ornella Masnari , Gian Beeli , and Lutz Jäncke . 2008. Feeling Present in Arousing Virtual Reality Worlds: Prefrontal Brain Regions Differentially Orchestrate Presence Experience in Adults and Children. Frontiers in Human Neuroscience 2 (Aug . 2008 ), 8. https://doi.org/10.3389/neuro.09.008.2008 10.3389/neuro.09.008.2008 Thomas Baumgartner, Dominique Speck, Denise Wettstein, Ornella Masnari, Gian Beeli, and Lutz Jäncke. 2008. Feeling Present in Arousing Virtual Reality Worlds: Prefrontal Brain Regions Differentially Orchestrate Presence Experience in Adults and Children. Frontiers in Human Neuroscience 2 (Aug. 2008), 8. https://doi.org/10.3389/neuro.09.008.2008

5. The Cyborg’s Dilemma: Progressive Embodiment in Virtual Environments [1];Biocca Frank;Journal of Computer-Mediated Communication,1997

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