Affiliation:
1. Ritsumeikan University, 1 Chome-1-1 Nojihigashi, Kusatsu, Shiga Prefecture 525-8577, Japan
Abstract
Recently, real-time affect-awareness has been applied in several commercial systems, such as dialogue systems and computer games. Real-time recognition of affective states, however, requires the application of costly feature extraction methods and/or labor-intensive annotation of large datasets, especially in the case of Asian languages where large annotated datasets are seldom available. To improve recognition accuracy, we propose the use of cognitive context in the form of “emotion-sensitive” intentions. Intentions are often represented through dialogue acts and, as an emotion-sensitive model of dialogue acts, a tagset of interpersonal-relations-directing
interpersonal acts
(the IA model) is proposed. The model's adequacy is assessed using a sentiment classification task in comparison with two well-known dialogue act models, the SWBD-DAMSL and the DIT++. For the assessment, five Japanese in-game dialogues were annotated with labels of sentiments and the tags of all three dialogue act models which were used to enhance a baseline sentiment classifier system. The adequacy of the IA tagset is demonstrated by a 9% improvement to the baseline sentiment classifier's recognition accuracy, outperforming the other two models by more than 5%.
Publisher
Association for Computing Machinery (ACM)
Cited by
2 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献