Joint importance sampling of low-order volumetric scattering

Author:

Georgiev Iliyan1,Křivánek Jaroslav2,Hachisuka Toshiya3,Nowrouzezahrai Derek4,Jarosz Wojciech5

Affiliation:

1. Disney Research Zürich and Saarland University

2. Charles University, Prague

3. Aarhus University

4. Disney Research Zürich and Université de Montréal

5. Disney Research Zürich

Abstract

Central to all Monte Carlo-based rendering algorithms is the construction of light transport paths from the light sources to the eye. Existing rendering approaches sample path vertices incrementally when constructing these light transport paths. The resulting probability density is thus a product of the conditional densities of each local sampling step, constructed without explicit control over the form of the final joint distribution of the complete path. We analyze why current incremental construction schemes often lead to high variance in the presence of participating media, and reveal that such approaches are an unnecessary legacy inherited from traditional surface-based rendering algorithms. We devise joint importance sampling of path vertices in participating media to construct paths that explicitly account for the product of all scattering and geometry terms along a sequence of vertices instead of just locally at a single vertex. This leads to a number of practical importance sampling routines to explicitly construct single-and double-scattering subpaths in anisotropically-scattering media. We demonstrate the benefit of our new sampling techniques, integrating them into several path-based rendering algorithms such as path tracing, bidirectional path tracing, and many-light methods. We also use our sampling routines to generalize deterministic shadow connections to connection subpaths consisting of two or three random decisions, to efficiently simulate higher-order multiple scattering. Our algorithms significantly reduce noise and increase performance in renderings with both isotropic and highly anisotropic, low-order scattering.

Funder

Czech Science Foundation

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Cited by 38 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. SeaThru-NeRF: Neural Radiance Fields in Scattering Media;2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR);2023-06

2. Once‐more scattered next event estimation for volume rendering;Computer Graphics Forum;2022-07

3. Collimated Whole Volume Light Scattering in Homogeneous Finite Media;IEEE Transactions on Visualization and Computer Graphics;2022

4. Fast volume rendering with spatiotemporal reservoir resampling;ACM Transactions on Graphics;2021-12

5. Precomputed Multiple Scattering for Rapid Light Simulation in Participating Media;IEEE Transactions on Visualization and Computer Graphics;2020-07-01

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