Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies

Author:

Hoyet Ludovic1,Ryall Kenneth2,Zibrek Katja1,Park Hwangpil3,Lee Jehee3,Hodgins Jessica4,O'Sullivan Carol5

Affiliation:

1. Trinity College Dublin

2. Trinity College Dublin and Disney Research

3. Seoul National University

4. Disney Research and Carnegie Mellon University

5. Trinity College Dublin and Disney Research and Seoul National University

Abstract

Recent advances in rendering and data-driven animation have enabled the creation of compelling characters with impressive levels of realism. While data-driven techniques can produce animations that are extremely faithful to the original motion, many challenging problems remain because of the high complexity of human motion. A better understanding of the factors that make human motion recognizable and appealing would be of great value in industries where creating a variety of appealing virtual characters with realistic motion is required. To investigate these issues, we captured thirty actors walking, jogging and dancing, and applied their motions to the same virtual character (one each for the males and females). We then conducted a series of perceptual experiments to explore the distinctiveness and attractiveness of these human motions, and whether characteristic motion features transfer across an individual's different gaits. Average faces are perceived to be less distinctive but more attractive, so we explored whether this was also true for body motion. We found that dancing motions were most easily recognized and that distinctiveness in one gait does not predict how recognizable the same actor is when performing a different motion. As hypothesized, average motions were always amongst the least distinctive and most attractive. Furthermore, as 50% of participants in the experiment were Caucasian European and 50% were Asian Korean, we found that the latter were as good as or better at recognizing the motions of the Caucasian actors than their European counterparts, in particular for dancing males, whom they also rated more highly for attractiveness.

Funder

National Research Foundation of Korea

Science Foundation Ireland

Seventh Framework Programme

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Cited by 35 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations;Computer Graphics Forum;2024-04-30

2. Contrastive disentanglement for self-supervised motion style transfer;Multimedia Tools and Applications;2024-01-30

3. The Work Avatar Face-Off: Knowledge Worker Preferences for Realism in Meetings;2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR);2023-10-16

4. Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures;Computers & Graphics;2023-02

5. Impact of Self-Contacts on Perceived Pose Equivalences;Proceedings of the 15th ACM SIGGRAPH Conference on Motion, Interaction and Games;2022-11-03

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3