A general and efficient method for finding cycles in 3D curve networks

Author:

Zhuang Yixin1,Zou Ming2,Carr Nathan3,Ju Tao2

Affiliation:

1. National University of Defense Technology, China and Washington University in St. Louis

2. Washington University in St. Louis

3. Adobe

Abstract

Generating surfaces from 3D curve networks has been a longstanding problem in computer graphics. Recent attention to this area has resurfaced as a result of new sketch based modeling systems. In this work we present a new algorithm for finding cycles that bound surface patches. Unlike prior art in this area, the output of our technique is unrestricted, generating both manifold and non-manifold geometry with arbitrary genus. The novel insight behind our method is to formulate our problem as finding local mappings at the vertices and curves of our network, where each mapping describes how incident curves are grouped into cycles. This approach lends us the efficiency necessary to present our system in an interactive design modeler, whereby the user can adjust patch constraints and change the manifold properties of curves while the system automatically re-optimizes the solution.

Funder

Adobe Systems

Division of Information and Intelligent Systems

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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1. Strokes2Surface: Recovering Curve Networks From 4D Architectural Design Sketches;Computer Graphics Forum;2024-04-27

2. Character Modelling with Sketches and ODE-Based Shape Creation;Numerical Mathematics: Theory, Methods and Applications;2023-06

3. Piecewise-smooth surface fitting onto unstructured 3D sketches;ACM Transactions on Graphics;2022-07

4. Neural Face Identification in a 2D Wireframe Projection of a Manifold Object;2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR);2022-06

5. CASSIE: Curve and Surface Sketching in Immersive Environments;Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems;2021-05-06

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