How a Vertical Surface Supports Cross-Reality Transitional Interface Tasks at Different Virtuality Levels
Author:
Affiliation:
1. Department of Computer Science, ARIA, KU Leuven, Belgium
2. Department of Architecture, Research[xDesign, KU Leuven, Belgium
Funder
Internal Funds KU Leuven
KU Leuven ID-N project
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3656650.3656762
Reference15 articles.
1. A Scoping Survey on Cross-reality Systems
2. Robbe Cools Augusto Esteves and Adalberto L. Simeone. 2022. Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities. In 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). 528–537. https://doi.org/10.1109/ISMAR55827.2022.00069 ISSN: 1554-7868.
3. SelectVisAR: Selective Visualisation of Virtual Environments in Augmented Reality
4. CReST: Design and Evaluation of the Cross-Reality Study Tool
5. Matt Gottsacker Nahal Norouzi Kangsoo Kim Gerd Bruder and Greg Welch. 2021. Diegetic Representations for Seamless Cross-Reality Interruptions. In ISMAR. https://doi.org/10.1109/ISMAR52148.2021.00047
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