Quest Driven Spatial Songs: Exploring how narrative structures of Quests in Games can be mapped onto songs.

Author:

Ong Yunyu1ORCID

Affiliation:

1. Faculty of Engineering and Information Technology , University of Technology Sydney, Australia

Publisher

ACM

Reference25 articles.

1. Espen Aarseth . 2000. The Question of Spatiality in Computer Games Espen Aarseth Introduction. Cybertext yearbook ( 2000 ), 152–171. Retrieved from http://dx.doi.org.ezproxy1.library.usyd.edu.au/10.1007/978-3-7643-8415-9_13 Espen Aarseth. 2000. The Question of Spatiality in Computer Games Espen Aarseth Introduction. Cybertext yearbook (2000), 152–171. Retrieved from http://dx.doi.org.ezproxy1.library.usyd.edu.au/10.1007/978-3-7643-8415-9_13

2. Thompson Bordwell. 2008. Film art - An Introduction. Thompson Bordwell. 2008. Film art - An Introduction.

3. Michael Crotty . 1998. The foundation of social research: Meaning and perspective in the research process . Thousand Oaks , California . Michael Crotty. 1998. The foundation of social research: Meaning and perspective in the research process. Thousand Oaks, California.

4. Shaping Sounds

5. Dolby Games . Deeply Immersive Game Audio with Spatial Sound | Dolby Games. 2021 . Retrieved April 10, 2022 from https://games.dolby.com/news/deeply-immersive-game-audio-with-spatial-sound/ Dolby Games. Deeply Immersive Game Audio with Spatial Sound | Dolby Games. 2021. Retrieved April 10, 2022 from https://games.dolby.com/news/deeply-immersive-game-audio-with-spatial-sound/

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