Affiliation:
1. Center for Animation and Interactive Media (AIM), RMIT University, Melbourne
Abstract
The aesthetic of using the human body as a living screen to project video, motion graphics, or animation is being explored by various artists worldwide. In the modern society of mass media and computerization, increasingly more dance productions are using modern technology to merge the digital image with the live performer. This article will connect the synchronization of motion graphics and human movement with the ritualistic markings of the body, thus forming a new type of expression in contemporary dance. Case studies of performances and interviews with choreog-raphers, dancers, and animators will demonstrate how projection is being integrated to form a synchronized hybrid between the human bodyand digitally mediated technology.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Science Applications
Cited by
6 articles.
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1. The Body Beyond Movement: (Missed) Opportunities to Engage with Contemporary Dance in HCI;Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction;2021-02-14
2. Reflecting on the Presence of Science Fiction Robots in Computing Literature;ACM Transactions on Human-Robot Interaction;2019-03-22
3. LumiWatch;Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems;2018-04-19
4. Challenges for Creating and Staging Interactive Costumes for the Theatre Stage;Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition;2015-06-22
5. Implications of location and touch for on-body projected interfaces;Proceedings of the 2014 conference on Designing interactive systems;2014-06-21