Affiliation:
1. Computer Graphics Lab, New York Institute of Technology, Old Westbury, New York
Abstract
Digital control of color television monitors—in particular, via frame buffers—has added precise control of a large subset of human colorspace to the capabilities of computer graphics. This subset is the gamut of colors spanned by the red, green, and blue (RGB) electron guns exciting their respective phosphors. It is called the
RGB monitor gamut
. Full-blown color theory is a quite complex subject involving physics, psychology, and physiology, but restriction to the RGB monitor gamut simplifies matters substantially. It is linear, for example, and admits to familiar spatial representations. This paper presents a set of alternative models of the RGB monitor gamut based on the perceptual variables hue (H), saturation (S), and value (V) or brightness (L). Algorithms for transforming between these models are derived. Particular emphasis is placed on an RGB to HSV non-trigonometric pair of transforms which have been used successfully for about four years in frame buffer painting programs. These are fast, accurate, and adequate in many applications. Computationally more difficult transform pairs are sometimes necessary, however. Guidelines for choosing among the models are provided. Psychophysical corrections are described within the context of the definitions established by the NTSC (National Television Standards Committee).
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design,General Computer Science
Reference4 articles.
1. Proceedings of the I.R.E. 42 (Jan. 1954) {special NTSC issue}. Proceedings of the I.R.E. 42 (Jan. 1954) {special NTSC issue}.
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