Enhanced Interactive 360° Viewing via Automatic Guidance

Author:

Cha Seunghoon1,Lee Jungjin2,Jeong Seunghwa1,Kim Younghui2,Noh Junyong3

Affiliation:

1. Visual Media Lab, KAIST and KAI Inc., Daejeon, Republic of Korea

2. KAI Inc., Daejeon, Republic of Korea

3. Visual Media Lab, KAIST, Daejeon, Republic of Korea

Abstract

We present a new interactive playback method to enhance 360° viewing experiences. Our method automatically rotates the virtual camera of a 360°  panoramic video (360° video) player during interactive viewing to guide the viewer through the most important regions of the video. With this method, the viewer can watch a 360° video with minimum efforts to find important events in a scene both in interactive (e.g., HMD) and less-interactive (e.g., PC and TV) viewing environments. To estimate the importance of each viewing direction, we combine spatial and temporal saliency with cluster-based weighting. A maximum backward cumulative importance volume (MBCIV) is then constructed by accumulating this importance in the video space. During playback, which uses a forward tracing scheme through the MBCIV, the initial optimal path is found based on the viewer’s viewing direction. A smooth path is then derived using penalized curve fitting. Finally, the virtual camera is rotated to follow the path. The experiments and user studies demonstrate that our method allows the viewer to effectively enjoy 360° videos with minimum interaction efforts, or even through a non-interactive display.

Funder

Institute of Information 8 Communications Technology Planning 8 Evaluation

Korean government

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference48 articles.

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. 360TripleView: 360-Degree Video View Management System Driven by Convergence Value of Viewing Preferences;2023 IEEE International Symposium on Multimedia (ISM);2023-12-11

2. SAVG360: Saliency-aware Viewport-guidance-enabled 360-video Streaming System;2023 IEEE International Symposium on Multimedia (ISM);2023-12-11

3. Timeline Exploration in 360° Video;Proceedings of the 2023 ACM Symposium on Spatial User Interaction;2023-10-13

4. PopStage;ACM Transactions on Graphics;2022-11-30

5. Bullet Comments for 360°Video;2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR);2022-03

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