Affiliation:
1. Computer Science and Artificial Intelligence Lab, MIT, USA
2. BARC, University of Copenhagen, Denmark
3. Meta, USA
Abstract
A polyomino is a polygonal region with axis-parallel edges and corners of integral coordinates, which may have holes. In this paper, we consider planar tiling and packing problems with polyomino pieces and a polyomino container
P
. We give polynomial-time algorithms for deciding if
P
can be tiled with
k
×
k
squares for any fixed
k
which can be part of the input (that is, deciding if
P
is the union of a set of non-overlapping
k × k
squares) and for packing
P
with a maximum number of non-overlapping and axis-parallel
2 × 1
dominos, allowing rotations by 90°. As packing is more general than tiling, the latter algorithm can also be used to decide if
P
can be tiled by 2 × 1 dominos.
These are classical problems with important applications in VLSI design, and the related problem of finding a maximum packing of 2 × 2 squares is known to be NP-hard [
6
]. For our three problems there are known pseudo-polynomial-time algorithms, that is, algorithms with running times polynomial in the
area
or
perimeter
of
P
. However, the standard, compact way to represent a polygon is by listing the coordinates of the corners in binary. We use this representation, and thus present the first polynomial-time algorithms for the problems. Concretely, we give a simple
O(n
log
n
)-time algorithm for tiling with squares, where
n
is the number of corners of
P
. We then give a more involved algorithm that reduces the problems of packing and tiling with dominos to finding a maximum and perfect matching in a graph with
O
(
n
3
) vertices. This leads to algorithms with running times
\(O(n^3 \frac{\log ^3 n}{\log ^2\log n})\)
and
\(O(n^3 \frac{\log ^2 n}{\log \log n})\)
, respectively.
Funder
Independent Research Fund Denmark
VILLUM Foundation
Publisher
Association for Computing Machinery (ACM)
Subject
Mathematics (miscellaneous)