ALL: Supporting Experiential Accessibility Education and Inclusive Software Development

Author:

Shi Weishi1ORCID,Moses Heather2ORCID,Yu Qi2ORCID,Malachowsky Samuel2ORCID,Krutz Daniel E.2ORCID

Affiliation:

1. University of North Texas, USA

2. Rochester Institute of Technology, USA

Abstract

Creating accessible software is imperative for making software inclusive for all users.Unfortunately, the topic of accessibility is frequently excluded from computing education, leading to scenarios where students are unaware of either how to develop accessible software or see the need to create it. To address this challenge, we have created a set of educational labs that are systematically designed to not only inform students about fundamental topics in producing accessible software but also demonstrate its importance. Over the previous year, these labs were included in several Computer Science 2 offerings at the Rochester Institute of Technology, comprising a total of 500 student participants. This article discusses instructional observations from these offerings, some of which include the following: (i) many of the research findings from previous efforts remain true with the larger, more diverse evaluation; (ii) our created material and format reduced students’ belief that creating accessible software was difficult in relation to the baseline,; (iii) we observed that our created material and format benefited student opinion that creating accessible software is important, and (iv) computing majors may not be uniformly impacted by experiential educational accessibility material. The educational labs are publicly available on the project website (https://all.rit.edu).

Funder

United States National Science Foundation

Publisher

Association for Computing Machinery (ACM)

Subject

Software

Reference88 articles.

1. ADA State Compliance. 2022. The 10 Most Common Accessibility Issues. Retrieved October 3 2023 from https://adasitecompliance.com/10-most-common-accessibility-issues/

2. U.S. Department of Justice. n.d. Accessibility of State and Local Government Websites to People with Disabilities. Retrieved October 3 2023 from https://www.ada.gov/websites2.htm

3. National Science Foundation. n.d. Award Abstract #2111152 Collaborative Research: Developing Online Laboratories for Computer Science Students to Learn How to Build Accessible Software and to Use Artificial Intelligence/Machine Learning. Retrieved October 3 2023 from https://www.nsf.gov/awardsearch/showAward?AWD_ID=2111152&HistoricalAwards=false

4. National Science Foundation. n.d. Award Abstract #2145010 Career: Investigating the Use of Empathy-Building Interventions in Experiential Computing Education. Retrieved October 3 2023 from https://www.nsf.gov/awardsearch/showAward?AWD_ID=2145010&HistoricalAwards=false

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1. Accessible Learning Labs: Accessibility Education Through Experiential Learning;2024 36th International Conference on Software Engineering Education and Training (CSEE&T);2024-07-29

2. Presenting Experiential Educational Machine Learning Labs;2024 36th International Conference on Software Engineering Education and Training (CSEE&T);2024-07-29

3. Using Accessibility Awareness Interventions to Improve Computing Education;Proceedings of the 46th International Conference on Software Engineering: Software Engineering Education and Training;2024-04-14

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