Affective gaming using adaptive speed controlled by biofeedback

Author:

Frachi Yann1ORCID,Chanel Guillaume2ORCID,Barthet Mathieu1ORCID

Affiliation:

1. Media and Arts Technology CDT, School of Electronic Engineering and Computer Science, Queen Mary University of London, United Kingdom

2. SIMS lab, Computer Science Department, University of Geneva, Switzerland

Publisher

ACM

Reference27 articles.

1. Ian Nery Bandeira , Vitor  F. Dullens , Thiago  V. Machado , Rennê Ruan A. Oliveira , Carla  D. Castanho , Tiago B. P. e Silva, and Mauricio M. Sarmet . 2022 . Dynamic Difficulty Adjustment in Digital Games : Comparative Study Between Two Algorithms Using Electrodermal Activity Data. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 13334 LNCS , 69–83. https://doi.org/10.1007/978-3-031-05637-6_5 10.1007/978-3-031-05637-6_5 Ian Nery Bandeira, Vitor F. Dullens, Thiago V. Machado, Rennê Ruan A. Oliveira, Carla D. Castanho, Tiago B.P. e Silva, and Mauricio M. Sarmet. 2022. Dynamic Difficulty Adjustment in Digital Games: Comparative Study Between Two Algorithms Using Electrodermal Activity Data. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 13334 LNCS, 69–83. https://doi.org/10.1007/978-3-031-05637-6_5

2. Video game values: Human–computer interaction and games

3. Mathieu Barthet , György Fazekas , and Mark Sandler . 2013. Music emotion recognition: From content- to context-based models. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7900 LNCS , April 2021 ( 2013 ), 228–252. https://doi.org/10.1007/978-3-642-41248-6_13 10.1007/978-3-642-41248-6_13 Mathieu Barthet, György Fazekas, and Mark Sandler. 2013. Music emotion recognition: From content- to context-based models. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7900 LNCS, April 2021 (2013), 228–252. https://doi.org/10.1007/978-3-642-41248-6_13

4. Jérémy Bergeron-Boucher. 2016. Identification des motivations pour le jeu vidéo : Revue des typologies des joueurs. (2016) 70. Jérémy Bergeron-Boucher. 2016. Identification des motivations pour le jeu vidéo : Revue des typologies des joueurs. (2016) 70.

5. Adaptation in Affective Video Games: A Literature Review

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