HEARD-LE: An Intelligent Conversational Interface for Wordle

Author:

Yang Crystal1ORCID,Arredondo Karen2ORCID,Koh Jung In3ORCID,Taele Paul3ORCID,Hammond Tracy3ORCID

Affiliation:

1. Obra D. Tompkins High School, United States

2. Lone Star College - Kingwood, United States

3. Sketch Recognition Lab, Texas A&M University, United States

Publisher

ACM

Reference37 articles.

1. Alaa Abd-alrazaq, Dari Alhuwail , Eiman Al-Jafar , Arfan Ahmed , Farag Shuweihdi , Shuja Mohd Reagu , and Mowafa Househ . 2022. The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. JMIR Serious Games 10, 3 (9 Aug 2022 ), e35202. https://doi.org/10.2196/35202 10.2196/35202 Alaa Abd-alrazaq, Dari Alhuwail, Eiman Al-Jafar, Arfan Ahmed, Farag Shuweihdi, Shuja Mohd Reagu, and Mowafa Househ. 2022. The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. JMIR Serious Games 10, 3 (9 Aug 2022), e35202. https://doi.org/10.2196/35202

2. Ignacio Alvarez , Aqueasha Martin , Jerone Dunbar , Joachim Taiber , Dale-Marie Wilson , and Juan  E Gilbert . 2011 . Designing driver-centric natural voice user interfaces . In Adjunct Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications. online. ., ., 156–159 . Ignacio Alvarez, Aqueasha Martin, Jerone Dunbar, Joachim Taiber, Dale-Marie Wilson, and Juan E Gilbert. 2011. Designing driver-centric natural voice user interfaces. In Adjunct Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications. online. ., ., 156–159.

3. Remote Assistance for Blind Users in Daily Life

4. Michael Bonthron. 2022. Rank One Approximation as a Strategy for Wordle. arxiv:2204.06324 [math.HO] Michael Bonthron. 2022. Rank One Approximation as a Strategy for Wordle. arxiv:2204.06324 [math.HO]

5. Walter  R Boot , Daniel  P Blakely , and Daniel  J Simons . 2011. Do action video games improve perception and cognition?Frontiers in psychology 2 ( 2011 ), 226. Walter R Boot, Daniel P Blakely, and Daniel J Simons. 2011. Do action video games improve perception and cognition?Frontiers in psychology 2 (2011), 226.

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