Embodied edutainment experience in a museum: discovering glass-blowing gestures
Author:
Affiliation:
1. Center for Robotics, MINES Paris PSL University, France
Funder
H2020
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3610661.3616180
Reference13 articles.
1. Getting a grip on tangible interaction
2. Immersive Applications in Museums: An Analysis of the Use of XR Technologies and the Provided Functionality Based on Systematic Literature Review
3. Move Your Body: Engaging Museum Visitors with Human-Data Interaction
4. Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites
5. Marilena Alivizatou-Barakou 2017. Intangible Cultural Heritage and new technologies: Challenges and opportunities for cultural preservation and development. Mixed Reality and Gamification for Cultural Heritage(2017) 129-158. DOI:http://dx.doi.org/10.1007/978-3-319-49607-8_5 10.1007/978-3-319-49607-8_5
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