EyePACT

Author:

Khamis Mohamed1,Buschek Daniel1,Thieron Tobias1,Alt Florian1,Bulling Andreas2

Affiliation:

1. Ubiquitous Interactive Systems Group, LMU Munich, Munich, Bavaria, Germany

2. Max Planck Institute for Informatics, Saarland Informatics Campus, Saarbrücken, Saarland, Germany

Abstract

The parallax effect describes the displacement between the perceived and detected touch locations on a touch-enabled surface. Parallax is a key usability challenge for interactive displays, particularly for those that require thick layers of glass between the screen and the touch surface to protect them from vandalism. To address this challenge, we present EyePACT, a method that compensates for input error caused by parallax on public displays. Our method uses a display-mounted depth camera to detect the user's 3D eye position in front of the display and the detected touch location to predict the perceived touch location on the surface. We evaluate our method in two user studies in terms of parallax correction performance as well as multi-user support. Our evaluations demonstrate that EyePACT (1) significantly improves accuracy even with varying gap distances between the touch surface and the display, (2) adapts to different levels of parallax by resulting in significantly larger corrections with larger gap distances, and (3) maintains a significantly large distance between two users' fingers when interacting with the same object. These findings are promising for the development of future parallax-free interactive displays.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture,Human-Computer Interaction

Reference49 articles.

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. PAWS: Personalized Arm and Wrist Movements With Sensitivity Mappings for Controller-Free Locomotion in Virtual Reality;Proceedings of the ACM on Human-Computer Interaction;2023-09-11

2. Supporting tourism with public interactive displays;Proceedings of the 8th ACM International Symposium on Pervasive Displays;2019-06-12

3. TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public Exhibits;Human-Computer Interaction – INTERACT 2019;2019

4. The past, present, and future of gaze-enabled handheld mobile devices;Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services;2018-09-03

5. Which one is me?;Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems;2018-04-21

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