Dice design respecting player preference for colours and contrast
Author:
Affiliation:
1. Artificial Intelligence in Games Development Lab, Innopolis, Tatarstan, Russia
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3337722.3342237
Reference7 articles.
1. Player perceptions of fairness in oddly shaped dice
2. Colblindor. 2006-2018. Ishihara 38 Plates CVD Test. http://www.color-blindness.com/ishihara-38-plates-cvd-test/#prettyPhoto Online accessed 2 April 2019. Colblindor. 2006-2018. Ishihara 38 Plates CVD Test. http://www.color-blindness.com/ishihara-38-plates-cvd-test/#prettyPhoto Online accessed 2 April 2019.
3. Colour Preferences According to Educational Background
4. Shinobu Ishihara. 1987. Test for colour-blindness. Kanehara Tokyo Japan. Shinobu Ishihara. 1987. Test for colour-blindness . Kanehara Tokyo Japan.
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1. Affordance Theory in Game Design: A Guide Toward Understanding Players;Synthesis Lectures on Games and Computational Intelligence;2020-03-26
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