1. Ahmed Abdelkader Aditya Acharya and Philip Dasler. 2016. 2048 Without New Tiles Is Still Hard. In FUN with Algorithms. Ahmed Abdelkader Aditya Acharya and Philip Dasler. 2016. 2048 Without New Tiles Is Still Hard. In FUN with Algorithms .
2. Madhuparna Das and Goutam Paul. 2018. Analysis of the Game "2048" and its Generalization in Higher Dimensions. CoRR abs/1804.07393 (2018). arXiv:1804.07393 http://arxiv.org/abs/1804.07393 Madhuparna Das and Goutam Paul. 2018. Analysis of the Game "2048" and its Generalization in Higher Dimensions. CoRR abs/1804.07393 (2018). arXiv:1804.07393 http://arxiv.org/abs/1804.07393
3. David Eppstein. 2018. Making Change in 2048. CoRR abs/1804.07396 (2018). arXiv:1804.07396 http://arxiv.org/abs/1804.07396 David Eppstein. 2018. Making Change in 2048. CoRR abs/1804.07396 (2018). arXiv:1804.07396 http://arxiv.org/abs/1804.07396
4. Wojciech Jaśkowski. 2016. Mastering 2048 with Delayed Temporal Coherence Learning Multi-State Weight Promotion Redundant Encoding and Carousel Shaping. CoRR abs/1604.05085 (2016). arXiv:1604.05085 http://arxiv.org/abs/1604.05085 Wojciech Jaśkowski. 2016. Mastering 2048 with Delayed Temporal Coherence Learning Multi-State Weight Promotion Redundant Encoding and Carousel Shaping. CoRR abs/1604.05085 (2016). arXiv:1604.05085 http://arxiv.org/abs/1604.05085
5. Threes!, Fives, 1024!, and 2048 are hard