“Real Change Comes from Within!”: Towards a Symbiosis of Human and Digital Guides in the Museum

Author:

Antoniou Angeliki1,Vayanou Maria2,Katifori Akrivi3,Chrysanthi Angeliki4,Cheilitsi Filippia5,Ioannidis Yannis3

Affiliation:

1. Department of Archival, Library and Information Studies, University of West Attica, Aegaleo, Greece

2. Department of Informatics and Telecommunications, National and Kapodistrian University of Athens & Content Management in Culture P.C., Athens, Greece

3. Department of Informatics and Telecommunications, National and Kapodistrian University of Athens & Athena Research Center, Athens, Greece

4. Department of Cultural Technology and Communication, University of the Aegean, Mytilene, Greece

5. Basil & Elise Goulandris Foundation, Athens

Abstract

Extensive research on mobile guides for museums has explored the potential of technology to offer some of the services that have been traditionally provided by human guides, including guiding visitors in the museum space, providing information about the exhibits, and using more advanced interpretative approaches such as digital storytelling and gamified techniques. However, the majority of these approaches either ignores or tries to substitute entirely the role of the human guide. In this work, we present a user study with 10 experienced tour guides, currently working in the museum of modern art of the Basil & Elise Goulandris Foundation. Based on a three-phase procedure, the study is designed to empower professionals into envisaging their work in symbiosis with current technological developments. First, we attempt to identify existing challenges guides face and to capture their tacit knowledge in addressing emerging problems in guided tours. In the second and third stage, through a reflective and productive discussion, we employ a set of contemporary innovative digital applications as a starting point to elicit their views on their role in an envisaged symbiotic future of human-led hybrid digital experiences.

Funder

European Commission within the Horizon 2020 programme

Crosscult

European Union and Greek national funds through the Operational Program Competitiveness

Entrepreneurship and Innovation, under the call RESEARCH – CREATE – INNOVATE

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Information Systems,Conservation

Reference46 articles.

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2. A review of mobile location-based games for learning across physical and virtual spaces;Avouris Nikolaos;J. UCS,2012

3. Karolina Badzmierowska Niall O. Hoisin Klemens Kopetzky Breffni O'Malley Akrivi Katifori Manos Karvounis Emmekine Batchelor et al. 2019. D3. 9–Pilot experience(s) based on platform final release. Retrieved from https://emotiveproject.eu/wp-content/uploads/2019/12/EMOTIVE_D3.9_PilotExperiencesPrototypesFinal_v1.0.pdf.

4. Madalena Bassani Martin López-Nores Ahmed Dahroug Adbullah Daif Silvia González-Soutelo Paola Zanovello Susana Reboreda-Morillo and Gustavo Bravo Quezada. 2019. Advanced visual interfaces to represent cultural and historical facts and associations in the crosscult EU project. Retrieved from http://ceur-ws.org/Vol-2091/paper5.pdf.

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