Extending the Open Source Social Virtual Reality Ecosystem to the Browser in Ubiq

Author:

Friston Sebastian1ORCID,Congdon Ben1ORCID,Numan Nels1ORCID,BrandstäTter Klara1ORCID,Izzouzi Lisa1ORCID,Thiel Felix1ORCID,Zhang Jingyi1ORCID,Giunchi Daniele1ORCID,Swapp David1ORCID,Steed Anthony1ORCID

Affiliation:

1. Computer Science, University College London, United Kingdom

Funder

EPSRC

EU Horizon 2020 RISE Project

EU Horizon 2020 CLIPE Project

EU Horizon 2020 PRIME-VR2 Project

Publisher

ACM

Reference45 articles.

1. Jérémie Allard , Valérie Gouranton , Loïck Lecointre , Sébastien Limet , Emmanuel Melin , Bruno Raffin , and Sophie Robert . 2004 . FlowVR: A Middleware for Large Scale Virtual Reality Applications. In Parallel Processing. 10th International Euro-Par Conference. Springer Berlin Heidelberg, 497–505 . https://doi.org/10.1007/978-3-540-27866-5_65 ISSN: 03029743. 10.1007/978-3-540-27866-5_65 Jérémie Allard, Valérie Gouranton, Loïck Lecointre, Sébastien Limet, Emmanuel Melin, Bruno Raffin, and Sophie Robert. 2004. FlowVR: A Middleware for Large Scale Virtual Reality Applications. In Parallel Processing. 10th International Euro-Par Conference. Springer Berlin Heidelberg, 497–505. https://doi.org/10.1007/978-3-540-27866-5_65 ISSN: 03029743.

2. Sercan Altundas and Enis Karaarslan . 2023. Cross-platform and Personalized Avatars in the Metaverse: Ready Player Me Case . In Digital Twin Driven Intelligent Systems and Emerging Metaverse, Enis Karaarslan, Ömer Aydin, Ümit Cali , and Moharram Challenger (Eds.). Springer Nature Singapore , Singapore , 317–330. https://doi.org/10.1007/978-981-99-0252-1_16 10.1007/978-981-99-0252-1_16 Sercan Altundas and Enis Karaarslan. 2023. Cross-platform and Personalized Avatars in the Metaverse: Ready Player Me Case. In Digital Twin Driven Intelligent Systems and Emerging Metaverse, Enis Karaarslan, Ömer Aydin, Ümit Cali, and Moharram Challenger (Eds.). Springer Nature Singapore, Singapore, 317–330. https://doi.org/10.1007/978-981-99-0252-1_16

3. Cameron Brown. 2021. RecRoom Developer Blog - The Circuits Handbook. https://blog.recroom.com/ Cameron Brown. 2021. RecRoom Developer Blog - The Circuits Handbook. https://blog.recroom.com/

4. C. Carlsson and O. Hagsand . 1993. DIVE A multi-user virtual reality system . In Proceedings of IEEE Virtual Reality Annual International Symposium - VRAIS ’93 . 394–400. https://doi.org/10.1109/VRAIS. 1993 .380753 10.1109/VRAIS.1993.380753 C. Carlsson and O. Hagsand. 1993. DIVE A multi-user virtual reality system. In Proceedings of IEEE Virtual Reality Annual International Symposium - VRAIS ’93. 394–400. https://doi.org/10.1109/VRAIS.1993.380753

5. Wolverine: A Distributed Scene-Graph Library

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