GlassMessaging

Author:

Janaka Nuwan1ORCID,Gao Jie2ORCID,Zhu Lin3ORCID,Zhao Shengdong1ORCID,Lyu Lan1ORCID,Xu Peisen1ORCID,Nabokow Maximilian4ORCID,Wang Silang1ORCID,Ong Yanch1ORCID

Affiliation:

1. National University of Singapore, NUS-HCI Lab, School of Computing, Singapore

2. Singapore University of Technology and Design, Information Systems Technology and Design, Singapore and NUS-HCI Lab at the National University of Singapore

3. Tsinghua University, Information Systems Technology and Design, Beijing, China and NUS-HCI Lab at the National University of Singapore

4. University of North Carolina at Chapel Hill, Computer Science, North Carolina, United States

Abstract

Communicating with others while engaging in simple daily activities is both common and natural for people. However, due to the hands- and eyes-busy nature of existing digital messaging applications, it is challenging to message someone while performing simple daily activities. We present GlassMessaging, a messaging application on Optical See-Through Head-Mounted Displays (OHMDs), to support messaging with voice and manual inputs in hands- and eyes-busy scenarios. GlassMessaging is iteratively developed through a formative study identifying current messaging behaviors and challenges in common multitasking with messaging scenarios. We then evaluated this application against the mobile phone platform on varying texting complexities in eating and walking scenarios. Our results showed that, compared to phone-based messaging, GlassMessaging increased messaging opportunities during multitasking due to its hands-free, wearable nature, and multimodal input capabilities. The affordance of GlassMessaging also allows users easier access to voice input than the phone, which thus reduces the response time by 33.1% and increases the texting speed by 40.3%, with a cost in texting accuracy of 2.5%, particularly when the texting complexity increases. Lastly, we discuss trade-offs and insights to lay a foundation for future OHMD-based messaging applications.

Funder

National Research Foundation, Singapore

Ministry of Education, Singapore

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture,Human-Computer Interaction

Reference88 articles.

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4. Daniel Avrahami , Susan R. Fussell , and Scott E. Hudson . 2008. IM waiting: timing and responsiveness in semi-synchronous communication . In Proceedings of the ACM 2008 conference on Computer supported cooperative work - CSCW '08. ACM Press , San Diego, CA, USA, 285. https://doi.org/10.1145/1460563.1460610 10.1145/1460563.1460610 Daniel Avrahami, Susan R. Fussell, and Scott E. Hudson. 2008. IM waiting: timing and responsiveness in semi-synchronous communication. In Proceedings of the ACM 2008 conference on Computer supported cooperative work - CSCW '08. ACM Press, San Diego, CA, USA, 285. https://doi.org/10.1145/1460563.1460610

5. Shannon K.T. Bailey , Bradford L. Schroeder , Daphne E. Whitmer , and Valerie K. Sims . 2016. Perceptions of Mobile Instant Messaging Apps Are Comparable to Texting for Young Adults in the United States . Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60 , 1 ( Sept. 2016 ), 1235--1239. https://doi.org/10.1177/1541931213601288 10.1177/1541931213601288 Shannon K.T. Bailey, Bradford L. Schroeder, Daphne E. Whitmer, and Valerie K. Sims. 2016. Perceptions of Mobile Instant Messaging Apps Are Comparable to Texting for Young Adults in the United States. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, 1 (Sept. 2016), 1235--1239. https://doi.org/10.1177/1541931213601288

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Minimizing Attention Costs of Visual OHMD Notifications;2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct);2023-10-16

2. GlassMessaging: Supporting Messaging Needs During Daily Activities Using OST-HMDs;Proceedings of the 2023 ACM Symposium on Spatial User Interaction;2023-10-13

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