1. Catherine M. Baker , Yasmine N. El-Glaly , and Kristen Shinohara . 2020. A Systematic Analysis of Accessibility in Computing Education Research . Association for Computing Machinery , New York, NY, USA , 107–113. https://doi.org/10.1145/3328778.3366843 10.1145/3328778.3366843 Catherine M. Baker, Yasmine N. El-Glaly, and Kristen Shinohara. 2020. A Systematic Analysis of Accessibility in Computing Education Research. Association for Computing Machinery, New York, NY, USA, 107–113. https://doi.org/10.1145/3328778.3366843
2. Designing for Disability: Evaluating the State of Accessibility Design in Video Games
3. Jim A. Carter and David W. Fourney. 2007. Techniques to Assist in Developing Accessibility Engineers . In Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility ( Tempe, Arizona, USA) (Assets ’07). Association for Computing Machinery, New York, NY, USA, 123–130. https://doi.org/10.1145/1296843.1296865 10.1145/1296843.1296865 Jim A. Carter and David W. Fourney. 2007. Techniques to Assist in Developing Accessibility Engineers. In Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (Tempe, Arizona, USA) (Assets ’07). Association for Computing Machinery, New York, NY, USA, 123–130. https://doi.org/10.1145/1296843.1296865
4. A guide for making video games accessible to users with cerebral palsy
5. Every Shawn van and Jamhoury Lisa. [n. d.]. Kinectron. https://kinectron.github.io/ Last accessed on 2022-03-03. Every Shawn van and Jamhoury Lisa. [n. d.]. Kinectron. https://kinectron.github.io/ Last accessed on 2022-03-03.