Channeling End-User Creativity: Leveraging Live Streaming for Distributed Collaboration in Indie Game Development
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Published:2022-11-07
Issue:CSCW2
Volume:6
Page:1-28
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ISSN:2573-0142
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Container-title:Proceedings of the ACM on Human-Computer Interaction
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language:en
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Short-container-title:Proc. ACM Hum.-Comput. Interact.
Author:
Li Lingyuan1,
Freeman Guo1,
McNeese Nathan J.1
Affiliation:
1. Clemson University, Clemson, SC, USA
Abstract
This paper explores the role of live streaming in distributed collaborative software development using indie game development, an end-user driven creative community, as an example. We conducted 27 in-depth interviews with indie game developers from various cultures and countries, who had engaged in live streaming for collaborative software development either as a streamer or a viewer. Our findings show how live streaming can be used by indie game developers to support their endeavors to innovate the traditional game development model, which goes beyond just learning and teaching technical skills. We also highlight the potential challenges indie developers face in this process. We thus make unique contributions to CSCW by bridging the previously often disconnected research agendas on collaborative software development and live streaming. We also provide potential directions for designing future live streaming platforms to better support distributed collaboration in emerging end-user driven creative activities.
Funder
National Science Foundation
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)
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