Parameter-space ReSTIR for Differentiable and Inverse Rendering

Author:

Chang Wesley1ORCID,Sivaram Venkataram1ORCID,Nowrouzezahrai Derek2ORCID,Hachisuka Toshiya3ORCID,Ramamoorthi Ravi1ORCID,Li Tzu-Mao1ORCID

Affiliation:

1. University of California San Diego, United States of America

2. McGill University, Canada

3. University of Waterloo, Canada

Funder

NSF (National Science Foundation)

Publisher

ACM

Reference34 articles.

1. Dejan Azinović Tzu-Mao Li Anton Kaplanyan and Matthias Nießner. 2019. Inverse Path Tracing for Joint Material and Lighting Estimation. In Computer Vision and Pattern Recognition. 2447–2456. Dejan Azinović Tzu-Mao Li Anton Kaplanyan and Matthias Nießner. 2019. Inverse Path Tracing for Joint Material and Lighting Estimation. In Computer Vision and Pattern Recognition. 2447–2456.

2. Unbiased Warped-Area Sampling for Differentiable Rendering;Bangaru Sai Praveen;ACM Trans. Graph. (Proc. SIGGRAPH Asia),2020

3. Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting

4. Brent Burley. 2012. Physically-based shading at Disney. In SIGGRAPH Course Notes. Practical physically-based shading in film and game production. Vol. 2012. ACM 1–7. Brent Burley. 2012. Physically-based shading at Disney. In SIGGRAPH Course Notes. Practical physically-based shading in film and game production. Vol. 2012. ACM 1–7.

5. A general purpose unequal probability sampling plan

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