Investigating Changes in Hand-Eye Coordination and Reaction Time Using a VR Squash Simulation
Author:
Affiliation:
1. Dept. of Electrical and Computer Engineering, University of Auckland, New Zealand
2. School of Computer Science, University of Auckland, New Zealand
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3579375.3579422
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1. PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game
2. Using Virtual Reality to Analyze Sports Performance;Bideau Benoit;IEEE Computer Graphics and Applications,2010
3. Yiyu Cai Chee-Kong Chui Xiuzi Ye Z Fan and J.H. Anderson. 2006. Tactile VR for hand-eye coordination in simulated PTCA. Computers in biology and medicine 36 2 (March 2006) 167-180. https://doi.org/10.1016/j.compbiomed.2004.10.002 10.1016/j.compbiomed.2004.10.002
4. Yiyu Cai Chee-Kong Chui Xiuzi Ye Z Fan and J.H. Anderson. 2006. Tactile VR for hand-eye coordination in simulated PTCA. Computers in biology and medicine 36 2 (March 2006) 167-180. https://doi.org/10.1016/j.compbiomed.2004.10.002
5. Integration of a Cognitive Assessment Task into Exergame Gameplay Elements
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